Matt gave me the character and I put my UV mapping knowledge to good use. The image below shows what the character's UV layout looked like once I had automatically mapped it.
As you can see from the image above the UV layout was a mess. So I had to select certain faces of the character such as front, back and sides and planar map them one at a time. I then took the different shells and sewed them together to create a good UV layout.
Below are the images of the completed UV layouts.
Above is an image of the UV layout for the Shoes of the character. I am very happy with this UV layout and think that it is one of the best character UV layouts that I have ever produced.
Above is an image of the UV Layout of the body of the character. I am equally as happy with this UV layout.
Above is an image of the UV layout of the hands. I think this UV layout is a lot harder to make out however it does the job.
Above is an image of the UV layout of the Characters head. I think this is one of the best head UV layouts that I have ever created.
Above is an image of the UV layout of the hair. I think that it is hard to make out that this is the UV layout of the hair but like I said before it does the job.
Below is an image of the completed UV mapped character. I am very happy with the UV layouts that I created and I think that they are potentially some of the best character UV layouts that I have created so far.
As you can see from the image above the textures will now fit perfectly around the character. I thoroughly enjoyed UV mapping the character despite taking me a fair amount of time I found it very beneficial as it made me realise how much my UV mapping has improved since I started.
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