Friday, 17 June 2011

UV MAPPING CHARACTER

Matt has now completed modelling the character so it was time to UV map it. Seeing as UV mapping was something I am very familiar with we decided I would UV map the character.

Matt gave me the character and I put my UV mapping knowledge to good use. The image below shows what the character's UV layout looked like once I had automatically mapped it.


As you can see from the image above the UV layout was a mess. So I had to select certain faces of the character such as front, back and sides and planar map them one at a time. I then took the different shells and sewed them together to create a good UV layout.

Below are the images of the completed UV layouts.


Above is an image of the UV layout for the Shoes of the character. I am very happy with this UV layout and think that it is one of the best character UV layouts that I have ever produced.  


Above is an image of the UV Layout of the body of the character. I am equally as happy with this UV layout. 


Above is an image of the UV layout of the hands. I think this UV layout is a lot harder to make out however it does the job. 


Above is an image of the UV layout of the Characters head. I think this is one of the best head UV layouts that I have ever created. 


Above is an image of the UV layout of the hair. I think that it is hard to make out that this is the UV layout of the hair but like I said before it does the job. 

Below is an image of the completed UV mapped character. I am very happy with the UV layouts that I created and I think that they are potentially some of the best character UV layouts that I have created so far. 


As you can see from the image above the textures will now fit perfectly around the character. I thoroughly enjoyed UV mapping the character despite taking me a fair amount of time I found it very beneficial as it made me realise how much my UV mapping has improved since I started.   

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