Again due to Matt's musical knowledge I did not need to research different guitars. Matt knew exactly what guitar to have so all I had to do was find some research images so I could begin modelling. The guitar that Matt said would be best to use is a basic 'Fender Squier Strat' guitar. Below are the reference images that I found.
The reference images that I got contain images that show me the shape of the guitar. They also contain some close up images of specific bits of the guitar, this is so I could get a clear look at the different parts and details of a guitar. After all the details add realism to the model. I was now ready. I set my scene in Maya and began modelling.
The modelling went well I hit a few barriers but I over came them. The whammy bar on the guitar caused me some trouble however it helped me to improve my knowledge of the non linear bend tool. I also picked up other modelling techniques. I was very happy because the guitar felt like another step up. I already thought that I had improved my modelling ability with the amp model then I created the guitar and I felt like I progressed even more. Below are some images of the Basic Guitar Model.
Above is an image of the front view of the basic guitar model.
Above is an image of the right side view of the basic guitar model.
Above is an image of the back view of the basic guitar model.
Above is an image of the left side view of the basic guitar model.
Above is an image of the top view of the basic guitar model.
Above is an image of the bottom view of the basic guitar model.
Above is an image of the perspective view of the basic guitar model.
Once the model was complete it was time to UV map. I decided to extend my UV mapping knowledge further and look into creating and using UV sets. Once I had done this I then found out that it was not necessary as you can increase the size of the UV snapshot export, this is something that I did not know so again I learnt another new thing. I also had to learn a bit about the UV linking relationship editor and how you can link textures to the different UV sets. I have again improved my knowledge on UV mapping and improved my UV mapping ability. Again I used automatic mapping to UV map the whole model. The UV layout now contained hundreds of little pieces so again I had to use different UV mapping techniques on certain faces to help create a neater UV layout. I then had to sew all the excess pieces to their correct shells. This was probably one of the hardest UV maps that I have ever had to do. Below is an image of the UV layout before I UV mapped it.
As you can see from the image above there are lots of little pieces that need to be sewn to their correct shells. Below are images of the UV sets that I created. I thought it was logical to separate the different UV's of the different sections of the guitar so that I would have more room to apply more detailed textures. Little did I know this was unnecessary. However it was not a complete waste of time because I learnt something new.
Above is an image of the UV set for the Neck and Head of the guitar and the pieces that come with it.
Above is an image of the UV set that I created for main body of the basic guitar model and some of its buttons.
Above is an image of the UV set that I created for the middle section of the guitar and all the extra parts that come with it, such as the whammy bar etc etc.
Now that UV mapping is completed it is time to texture. I created a blinn material for the model, this is so the model and textures would get that shiny glossy look that a real guitar has. I turned down the reflectiveness of the blinn to make it more subtle so that It looks more realistic. I used the same technique as the amp for texturing. I took existing textures from the Internet and edited them in photoshop until they were appropriate. I also made my own metal texture in photoshop. I then applied the texture to the UV snapshot in photoshop. Once I applied the texture to the model in Maya I had to use the UV linking relationship editor to link the texture to all of the UV sets. This was a new technique that I had to learn.
Now the model was complete, below are some images of the completed basic guitar model.
Above is an image of the front view of the basic guitar.
Above is an image of the right side view of the basic guitar model.
Above is an image of the back view of the basic guitar model.
Above is an image of the top view of the basic guitar model.
Above is an image of the bottom of the basic guitar model.
Above is an image of the perspective view of the guitar model.
Overall I think the basic guitar model looks very nice, it has a hint of realism. It also has a similar style to the amp so it will fit nicely in the promo piece. I am also very happy with how much I learnt and improved my knowledge whilst creating this model.
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