Friday, 17 June 2011

AMP

Now its time to start modelling! I am going to be modelling the amp from the scene while Matt is going to begin modelling the character. As it will take Matt a while longer to model the character we decided to split the modelling into two half's, I will be modelling the props and Matt will be modelling the character.

Luckily as Matt is a musician he knew exactly what type of Amp to have in our piece, this meant that I did not have to research different types of Amps. However I did need to find reference footage so that I could begin modelling. The Amp that Matt wanted to use is called a 'Fender 65 Princeton Reverb' and seeing as I have very little knowledge about musical instruments this sounded perfect to me. So I searched the Internet for adequate images that would give me a range of different view of a 'Fender 65 Princeton Reverb'. I did this so I could gain a clear understanding of what the front, back and sides look like so that I can create a fairly realistic model. Below are the reference images that I used to model the amp.



The image above and below showed me what the back of a 'Fender 65 Princeton Reverb'.


The image below showed me all on the buttons on a 'Fender 65 Princeton Reverb' this is so I could get the detail of the buttons on the model correct.


The 5 images below show me what the 'Fender 65 Princeton Reverb' looks like, this reference photos were extremely helpful as they allowed me to see the shape, parts and detail of the amp. This help to make my model look more realistic.







I also needed reference footage so that I could create the Crunch switch. Below is the reference image which helped me model the switch.


The image above showed me the correct shape of a flip switch and all the details that it poses.

Once I had the reference images it was time to begin modelling. I mostly used basic cubes to build the model of the amp. However there were times where I had to use more advanced tools. An example of this would be when I modelled the handle of the amp. This took me a while to get right and was one of the most challenging part of the models. However I am proud to say that I successfully overcame this obstacle. Below are some images of the completed amp model.   



The image above shows the front view of the amp model.


The image above shows the right side view of the amp model. 


The image above shows the back of the amp model. 


The image above shows the left side view of the amp model. 


The image above shows the top view of the amp model. 


The image above shows the bottom view of the amp model. 


 The image above is a perspective view of the amp model.

Overall I am extremely happy with the amp model. I think that it is one of the best models that I have done so far. One of the reasons that I am so happy with this model is because it looks like a 'Fender 65 Princeton Reverb'. I also personally think that it has a fairly realistic look. 

Its now time to UV map. For this I initially used automatic mapping on the whole object. The image below shows the result of the UV layout after I did this. 


As you can see from the image above there are now lots of pieces that need to be sewn together. Despite  enjoying UV mapping there were still a few too many pieces. So I selected some of the faces of the amp model and use more appropriate UV mapping techniques such as planar mapping, cylindrical mapping etc etc. This narrowed down the amount of pieces that needed to be sewn together. The image below shows my completed UV layout for the amp model.    


As you can see the UV layout is a lot clearer, which means texturing will now be a lot easier and the textures will fit perfectly to the model. I enjoyed UV mapping the amp model and feel that I extend my knowledge about UV mapping and improved my UV mapping ability. Now its time to texture.

I search the Internet for some appropriate textures. For the texture of the body of an amp I took a concrete texture and edited it in photoshop. I then edited the colours and the hue and saturation etc until I got a result that best resembled the texture and colour of 'Fender 65 Princeton Reverb'. I did the same for the other textures I found and base image and edited until I got a result that best fitted.

Once I had finished texturing the Amp model was now complete! So I showed Matt and some fellow colleagues to get some feedback. It was suggested to me that I added a bump map to speaker bit of the model. So I ask a colleague that knew about bump mapping to help me do this. I successfully created a bump map in after effect and added it to the model, I then edited the level of the bump map until it looked best. I am very happy that I took this suggestion on board as I have now learnt and new technique and the amp model now looks even more realistic. This is definitely a technique that I can use in the future and is a handy technique to know. Below are some images of the completed model. 


Above is an image of the front view of the completed amp model. 


Above is an image of the right side view of the completed amp model. 


Above is an image of the back view of the completed amp model. 


Above is the left side view of the completed amp model. 


Above is an image of the top view of the completed amp model. 


Above is an image of the bottom of the completed amp model. 


Above is an image of the perspective view of the completed amp model. 

I am very happy with how the model came out. I have learned a lot whilst creating this piece of work. The piece of work has improve my modelling skills, UV mapping skills and texturing skills. Which I am very happy about seeing as the specialism that I would like to go into is modelling. I think this model will fit in the promo that we are creating perfectly.    

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